


This thesis explores the realms of architecture and film; this interest came out after I started using animation software, within which I got interested in the relationships between space, time and movement, three key elements in the experience of architecture –Perception-.
The interest on animation and movement drove me to subsequent topics such as aliveness, responsiveness, displacement and the biggest concept that covers them: Life. I am talking here about live understood, in relationship to architecture, as the living beings that inhabit an architectural object, the living environment that surrounds it, and the useful life of the object.
Safeguarding human life is the reason of being for architecture, but ironically architecture is one of man’s enterprises with the deepest ecological footprint, footprint that has reached very high levels as we all know, hazarding human’s live.
This contradictory position and a personal concern in human’s way of inhabiting the world, and the kind of structures humans have risen to dwell, emerged as the argument for a mockumentary film which illustrates an utopian setting, that although realistic in its location and characters, does not trespass into reality.
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